This game was released even before I was born, and it belonged to my parents. I started playing Armored Core relatively late compared to those who began with the first Armored Core on PlayStation 1. This guide serves as an introduction to the concept of PvP in Armored Core, with a focus on Distance, Direction, Speed, Weapons, EN Management, and Legs. It's through these acknowledgments that we can collectively contribute to making Armored Core more enjoyable and accessible for all enthusiasts.Īrmored Core's official genre is "High-Speed Mechanic Action Game," and this core concept is crucial to understanding the mechanics of PvP. If you find this guide useful and wish to use its content, I kindly request that you give credit by mentioning the source and providing links, if applicable. I've dedicated a substantial amount of time and effort to create this guide with the intention of sharing my knowledge to enhance the Armored Core community's experience. I hope you can respect different points of view, just as I respect yours. If my definitions make you uncomfortable, please understand that they are not absolute definitions but rather my perspective. If you have a different opinion, I respect your point of view. This guide is based on my personal perspective from the community I play with. With my previous knowledge, I'd like to share helpful concepts for PvP and debunk some common misconceptions. My main experiences are with Last Raven and Armored Core: For Answer. I've been playing since Master of Arena (PS1) up to Armored Core Verdict Day. It has been a week since the game's release, and this guide will cover the main concepts of Armored Core's PvP. This guide introduces Armored Core VI PvP.
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